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Erasmus+ Youth ExchangeRef. 2025-1-RO01-KA151-YOU-000300091

Ten days.
Ten chapters.
One camp.

EcoMove is an Erasmus+ Youth Exchange — thirty young people from five countries, ten days of sport and ecology at Tabăra Muncel, in the hills of Iași County. Scroll through the whole trip as it actually happened.

Prologue

This isn't a report.
It's ten days, told the way they happened — with the climbing, the singing, the water fights and the flipcharts left in the middle. Scroll. Don't stop. The learning is hidden in the pictures.

Chapter 01
1

Fears · Expectations · First names

Thirty strangers, one bingo sheet, and a genuine fear of bears.

Young people from five countries arrive at a camp in the hills. Nobody knows anyone. First task: line up by age, then by the first letter of your name — without speaking a word. Half the line is wrong. Everyone is laughing. The ice is officially cracked.

Two lists go up: fears and expectations. Someone writes "fear of being judged". Someone writes, in complete honesty, "fear of bears". Then the group invents its own camp rules — Bora Bora, the Hand of Silence, the Kangaroo — and a game of human Bingo ends with everyone knowing everyone.

A participant holds up the Human Bingo sheet in front of the group
Participants laughing while lining up in silence during a name-order game
Participants mingle and sign each other's Bingo sheets on their backs

Next morning, someone ties a giant web of strings across the hall…

Chapter 02
2

Spider web · Turkish quiz · Racetracks

The spider web doesn't care about your plan.

A web of strings across the hall. Every gap may be used once, and every single person has to pass through without touching a thread. The group starts as what it thinks are two competing teams — then realises, mid-argument, that it was always one team. Two people jump clean over the web. A few get lifted and passed through horizontally, which nobody had planned at 9:47 in the morning.

Then the Turkish team runs a rapid-fire category quiz — animals, foods, sports — that nearly ends a friendship over whether "dinosaurs" counts as an animal. The afternoon is Racetracks: obstacle stations about ecology, inclusion and teamwork, cheered from the sidelines.

A team spells out letters with their bodies on the camp lawn
A participant is lifted horizontally and passed through the spider web of strings
A participant balances mid-step across paper stones while her team cheers

Then someone brought out a football — and mixed all the teams on purpose.

Chapter 03
3

Mixed football · Mission Impossible

Fairplay football: the goal counts. So does everything else.

Mixed-gender teams, drawn on purpose, and one twist in the rules: you don't win on goals alone — fairplay scores points too. Helping an opponent up, passing to everyone, keeping it clean: all of it counts on the board. Stereotypes get benched, the pitch gets loud, and by the last whistle the group has reached its own conclusion — it was never about winning, it was about playing.

Afternoon: Mission Impossible. No teams this time — the entire group is one crew, racing to complete a list of missions about ecology and movement. At some point thirty people are lying on the floor spelling "ECO" with their bodies. It counts. It absolutely counts.

Tournament day: girls line up while boys hang from the football goal
The whole group warms up in the sports hall before the fairplay tournament
The group lies on the floor spelling ECO with their bodies during Mission Impossible

Next up: a mountain that didn't care about our plan either.

Chapter 04
4

Piatra Neamț · Cozla · Flags at the top

The mountain doesn't care about your plan. So we changed the plan.

Bus at 9, and every country takes a turn as DJ — five playlists, one very loud bus. Destination: Piatra Neamț, and the forest path up Mount Cozla. The trail starts easy. Then the rain-slicked ground votes against us, and the group makes its first genuinely mature decision of the week: take the longer road, together, instead of the shortcut, scattered.

At the top: lunch with a view, flags out, and one photo where Romania, Cyprus, Greece, Türkiye and North Macedonia look like a single country. We ride the cable car down — partly because pride has limits, mostly because the forecast gives us twenty minutes. The moment the last person steps off, the sky opens. Timing: perfect. Smugness: earned.

Participants holding national flags at the summit troll sculpture on Cozla
Hikers climb the forest path up Cozla, one wearing the Cypriot flag as a cape
Five participants smile inside the orange cable-car cabin descending from Cozla

Day five hid its challenges in the forest — at exact GPS coordinates.

Chapter 05
5

Treasure hunt · Mantili · Konzul

Coordinates, a map, and a scarf worth sprinting for.

The forest hands us GPS coordinates. At every waypoint, a task — and no way forward until it's done. By the end, everyone can read a map, nobody is lost, and the phrase "I think it's this way" has been banned by popular vote.

The afternoon belongs to childhood games. Cyprus teaches Mantili: every player gets a number, a scarf waits in the middle, and when your number is called you sprint — all to traditional Cypriot music. North Macedonia answers with Konzul: dodge the ball or you're out. Reflexes, strategy, and a lot of shrieking.

A treasure-hunt team crouches around ERASMUS+ written in leaves on the forest floor
Two players face off over the scarf in the Cypriot game Mantili
A team stacks hands in a circle on a forest road before the treasure hunt

The next day, we gave up our eyes. On purpose.

Chapter 06
6

InnerDance · Sheep & Shepherd · Intercultural night

Blindfolds on. The music stays.

InnerDance, out on the camp lawn: blindfolds on, and your partner's voice is the only choreography you get. First minute: awkward. Fifth minute: someone lets go. Tenth minute: the whole lawn is a swaying, laughing, entirely unselfconscious creature. Then Sheep and Shepherd turns the game into a lesson: one voice steering a blindfolded flock past the ropes is exactly what it takes to guide a person who cannot see — clear words, calm tone, absolute trust.

From the afternoon until late into the night: the Intercultural Fair. Five tables, five flags, food you can't pronounce yet, and music and dances that simply refuse to stop.

Blindfolded pairs dance and high-five, guided only by their partners' voices
A participant crawls under a web of strings and balloons while the group watches
The North Macedonian and Cypriot table at the Intercultural Night, loaded with snacks

After dancing blind, we argued about lunch. Productively.

Chapter 07
7

Childhood games · Nutrition debate · CO₂

Games from home, a food fight (verbal), and a number for every journey.

Greece and Romania take their turn at the childhood-games workshop — the lawn fills with games our parents played, and it turns out running in a circle is an international language. After lunch, a real debate: what does "eating well" actually mean? Opinions differ. Loudly. Respectfully. Mostly.

Then every team sits down with a CO₂ calculator and computes the carbon footprint of its own journey to Romania. Planes, buses, trains — suddenly travel choices have numbers attached, and the numbers start an even better debate than the food did.

The group plays a childhood game with arms outstretched in a circle on the lawn
Participants run across the grass during Greek and Romanian childhood games

Day eight took our eyes away again — this time, for sport.

Chapter 08
8

Goalball · Capture the flag

Sport, with the sound turned up and the picture turned off.

Goalball: a Paralympic sport, three-a-side, blindfolded, in a silent hall. You defend a goal you can't see by trusting your ears and your two teammates. Twenty minutes in, nobody's joking anymore — everyone is genuinely, quietly focused. It's the closest most of us will get to understanding what blind athletes do, and it earns instant respect.

The afternoon flips the mood: Capture the Flag as a full kingdom strategy game. Soldiers, knights, hunters, a queen — every role with its own powers, every kingdom with a plan that survives about ninety seconds.

A blindfolded player holds the goalball, listening for his teammates before the throw
A blindfolded player releases the ball mid-roll during a goalball match
A kingdom team poses with their swords before Capture the Flag

Then we left camp for the city — and met people who train on park bars.

Chapter 09
9

Iași · Streetworkout · Palace of Culture

A day in Iași, half of it spent hanging from a bar.

The city day: culture, history, the Palace of Culture, and the discovery that a city can be a classroom if you walk it with four other countries.

In the afternoon we meet Streetworkout Iași, the local calisthenics community. Warm-up together, then three zones: entry (exercises you can do anywhere, every day), medium (planks and everything that burns), and hard (pull-ups, first handstand attempts). The message lands: your body is the one gym you always carry. We get back to camp around 9 PM — in the participants' own words, "exhausted, but full of energy at the same time."

The group trains on the outdoor calisthenics rig with Streetworkout Iași — pull-ups, rings and resistance bands
Participants stretch in a circle around the bars, seen from above
Group selfie in the Palas rose garden in Iași, one participant wearing a flag as a cape

One day left. The weather owed us something — and it paid up.

Chapter 10
10

Kataklysmos · Blind fencing · Youthpass

The flood, the swords, and the goodbye.

Remember the water activity the rain stole in week one? It comes back as the finale. Inspired by Kataklysmos — the Cypriot and Greek flood festival celebrated fifty days after Easter — the camp erupts into a full water battle, under the first properly sunny sky of the exchange. The weather took; the weather gave back.

Between soakings, the participants ask for one more thing and get it: fencing for the blind — masks on, eyes closed, listening for the blade. Then the Youthpass reflection, the final evaluation, the bonfire, and the strange silence of a camp packing itself into suitcases.

The farewell bonfire sends sparks into the night sky as the group gathers around
A participant in a fencing mask mid-lunge during the blind fencing try-out
Departure morning: hugs and suitcases in front of the painted villa wall

Ten days earlier we were strangers afraid of bears. We left as one very loud group chat.

What we learned

The part that goes on paper — and the part that doesn't.

Youthpass is the certificate every Erasmus+ participant takes home — but it's not a diploma someone hands you. You write it yourself, by recognising what you've learned. That's harder than it sounds, and it's why EcoMove turned it into a game.

Every participant got a Competence Passport, and the eight competences were hidden around the camp. Find one, and its card gives you three challenges — pick one, do it, then prove it at the leaders' table. If the leaders are convinced, you earn a signature and a stamp, and you're released to hunt the next competence. No stamp, no shortcut: learning had to be demonstrated, not claimed.

By the final reflection on day ten, nobody was staring at a blank Youthpass wondering what to write. Each participant had a passport full of stamps — and a story behind every one of them.

Below: each competence, the passport challenges behind it, and how it grew during the ten days. The daily stories above are adapted from blogs the participants wrote themselves.

Multilingual

Passport challenges: Learn 5 words in 3 languages · talk 2 minutes in a foreign language · teach 3 people a sentence from yours.

Ten days in English as everyone's second language did the heavy lifting, but the passport made it deliberate: hunting new words from new friends, coaching each other's pronunciation, and five languages trading places at the Intercultural Fair and in the bus playlists.

Personal, social & learning to learn

Passport challenges: Set a learning goal for the week · solve a problem in your team · name what keeps you calm.

The spider web forced thirty people to plan as one body. The mountain taught plan B without drama. And naming a goal on day one — then reporting on it to a leader — turned "I'll try stuff" into "here is what I'm learning and how."

Citizenship

Passport challenges: Find 3 ways to cut the camp's waste · share something you learned about another country · plan one action for back home.

Ecology here wasn't a lecture: participants audited the camp's own waste, put numbers on their travel with the CO₂ calculator, and left with one concrete action each for their home community — the passport made them say it out loud.

Entrepreneurship

Passport challenges: Invent a game and test it with 4 people · organise part of an activity · turn a waste object into something useful.

Every country workshop was participant-run: games invented, teams organised, materials improvised. Capture the Flag added strategy under pressure, and upcycling challenges turned trash into equipment.

Cultural awareness & expression

Passport challenges: Show a dance, song or tradition from your country · make a craft about how you feel · perform at the Intercultural Fair.

Five countries taught each other their childhood games, InnerDance made expression physical (and blindfolded), and the Intercultural Fair ran from afternoon till late night — every team on stage, every tradition tried by everyone.

Digital

Passport challenges: Use GPS to find a treasure-hunt point · film or photograph a project moment · fact-check something online.

Phones became tools, not distractions: GPS navigation in the forest, participants documenting the project themselves — the photos and blogs on this very site are their work — and a fact-checking task for the misinformation age.

Maths, science & technology

Passport challenges: Calculate the group's carbon footprint · plan a balanced meal · explain your Capture the Flag strategy.

The CO₂ calculator turned travel into hard numbers, the nutrition debate put evidence behind "eating well", and kingdom strategy demanded logic you could defend to a leader afterwards.

Literacy

Passport challenges: Write 3 sentences about your day · explain one idea to two different audiences · learn 5 new sport & ecology words.

The daily blogs — the raw material for the stories above — were a passport task: participants writing, in their second language, for a real audience. The nutrition debate trained the other half: saying the same thing differently for different listeners.

Epilogue

By day ten nobody was checking the schedule.
The schedule became us.

30 Youthpasses. Five countries. A shared Google Drive nobody will let go quiet. A group chat that will still be loud in six months.

The Dossier

The paperwork bit.

For the National Agency officer scrolling to the end: everything you need, in ten seconds.

Programme
Erasmus+ · Key Action 1 · Youth Mobility
Action
KA151-YOU — Youth Exchange (accredited)
Project code
2025-1-RO01-KA151-YOU-000300091
Dates
1–10 June 2026 (31 May – 11 June incl. travel)
Venue
Tabăra Muncel, Mogoșești-Siret, Iași County, Romania
Applicant
ACS Forza Junior Costuleni (RO)
Partners
Cyprus (CY) · Greece (GR) · Türkiye (TR) · North Macedonia (MK) — plus RO host
Participants
30 youths (16–22) + 7 leaders + 1 facilitator
Themes
Sport & physical activity · Ecology · Healthy lifestyle
Recognition
Youthpass for all participants